COVID-19 Updates and Deadline Extension
The Organizing Committee of GOODTECHS 2020 is monitoring the COVID-19 situation to ensure the safety of attendees and a successful course of the event to be held in Antwerp, Belgium on September 14-16, 2020. If required, online presentations will be made possible due to any travel or local government restrictions.
Furthermore, as we are aware of COVID-19 situation around the world, we decided to postpone the submission deadline to May 1st, 2020.
Ombretta Gaggi, University of Padua, Italy, email@example.com
Antonio Roda, University of Padua, Italy, firstname.lastname@example.org
Gamification techniques and serious games are often used to capture and maintain user’s attention and motivation. This is particularly important when dealing with young patients or people with special needs. Patient’s collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to be an efficient tool to incentivize people to improve their lifestyle, e.g., making more physical activity.
This track will feature new insights, research, and practice on how to design, develop and use gamification and persuasive technologies to create serious games and applications to improve individuals’ Quality of Life (QoL) and behavior, with a particular focus on people with disabilities.
The track targets researchers, doctoral students, practitioners and other people interested in presenting, discussing, reflecting and networking on central themes associated with the development and use of serious games and applications to help people with special needs. Papers on both theoretical aspects and design method of gamification techniques and serious games are welcomed, as well as system prototypes and novel evaluation methods. In addition, the track welcomes full research, work in progress papers and educational cases
Authors are solicited to submit original, previously unpublished papers in the following, but not limited to, topic areas:
- Serious game design for better lifestyle promotion
- Serious games for people with disability
- Games for Education and Learning
- Pervasive Systems
- Assistive Technologies
- Persuasive solutions
- Methods, models and principles for gamification design
- Usability and accessibility issues
- Games for Health and Well-Being
- Serious Games for social inclusion
- Serious Games for cultural heritage
All accepted and presented papers will be published in ACM International Conference Proceeding Series — ICPS and made available through ACM Digital Library. The registered papers must follow the guidelines below:
- Papers should be in English.
- Regular papers should be up to 6 pages in length.
- WIP and PhD track papers should be 4 pages in length.
- Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Such papers will be rejected without review.
Proceedings will also be submitted for inclusion in other leading indexing services, Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).
Community Review is a service offered to Program Committees and submitting Authors of all EAI conferences designed to improve the speed and the quality of the review process.
Abstracts of all authors who opt-in to Community Review during submission will be published and available for Bidding here.
Full Paper Submission deadline
1 May 2020
13 July 2020
30 July 2020