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Serious game to improve the quality of life

Chair

Ombretta Gaggi, University of Padua, Italy, gaggi@math.unipd.it

Co-Chair

Antonio Roda, University of Padua, Italy, antonio.roda@unipd.it

Scope

Gamification techniques and serious games are often used to capture and maintain user’s attention and motivation. This is particularly important when dealing with young patients or people with special needs. Patient’s collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to be an efficient tool to incentivize people to improve their lifestyle, e.g., making more physical activity.

This track will feature new insights, research, and practice on how to design, develop and use gamification and persuasive technologies to create serious games and applications to improve individuals’ Quality of Life (QoL) and behavior, with a particular focus on people with disabilities.

The track targets researchers, doctoral students, practitioners and other people interested in presenting, discussing, reflecting and networking on central themes associated with the development and use of serious games and applications to help people with special needs. Papers on both theoretical aspects and design method of gamification techniques and serious games are welcomed, as well as system prototypes and novel evaluation methods. In addition, the track welcomes full research, work in progress papers and educational cases.

Topics

Authors are solicited to submit original, previously unpublished papers in the following, but not limited to, topic areas:

  • Serious game design for better lifestyle promotion
  • Serious games for people with disability
  • Games for Education and Learning
  • Gamification
  • Pervasive Systems
  • Assistive Technologies
  • Persuasive solutions
  • Methods, models and principles for gamification design
  • Usability and accessibility issues
  • Games for Health and Well-Being
  • Serious Games for social inclusion
  • Serious Games for cultural heritage

 

Publication

All registered papers will be published by ACM and made available through ACM Digital Library.

  • Papers should be in English.
  • Regular papers should be up to 6 pages in length.
  • PhD track papers should be up to 2 pages in length.
  • Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Such papers will be rejected without review.

Proceedings will be submitted for inclusion in leading indexing services, Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

Authors of selected best accepted and presented papers will be invited to submit an extended version to:

All accepted authors are eligible to submit an extended version in a fast track of:

 

Paper submission

Papers should be submitted through EAI ‘Confy‘ system, and have to comply with the ACM format (see Author’s kit section).

 

Important dates

Full Paper Submission deadline
1 May 2019 [extended]

Notification deadline
1 June 2019

Camera-ready deadline
1 July 2019

Start of Conference

25 September 2019

End of Conference

27 September 2019

 

 

 

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