Ombretta Gaggi, University of Padua, Italy, email@example.com
Antonio Roda, University of Padua, Italy, firstname.lastname@example.org
Gamification techniques and serious games are often used to capture and maintain user’s attention and motivation. This is particularly important when dealing with young patients or people with special needs. Patient’s collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to be an efficient tool to incentivize people to improve their lifestyle, e.g., making more physical activity.
This track will feature new insights, research, and practice on how to design, develop and use gamification and persuasive technologies to create serious games and applications to improve individuals’ Quality of Life (QoL) and behavior, with a particular focus on people with disabilities.
The track targets researchers, doctoral students, practitioners and other people interested in presenting, discussing, reflecting and networking on central themes associated with the development and use of serious games and applications to help people with special needs. Papers on both theoretical aspects and design method of gamification techniques and serious games are welcomed, as well as system prototypes and novel evaluation methods. In addition, the track welcomes full research, work in progress papers and educational cases.
Authors are solicited to submit original, previously unpublished papers in the following, but not limited to, topic areas:
- Serious game design for better lifestyle promotion
- Serious games for people with disability
- Games for Education and Learning
- Pervasive Systems
- Assistive Technologies
- Persuasive solutions
- Methods, models and principles for gamification design
- Usability and accessibility issues
- Games for Health and Well-Being
- Serious Games for social inclusion
- Serious Games for cultural heritage
All registered papers will be published by ACM and made available through ACM Digital Library.
- Papers should be in English.
- Regular papers should be up to 6 pages in length.
- PhD track papers should be up to 2 pages in length.
- Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Such papers will be rejected without review.
Proceedings will be submitted for inclusion in leading indexing services, Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).
Authors of selected best accepted and presented papers will be invited to submit an extended version to:
- Mobile Networks and Applications (MONET) Journal (IF: 2.497)
- Concurrency and Computation: Practice and Experience Journal (IF:1.114)
All accepted authors are eligible to submit an extended version in a fast track of:
Full Paper Submission deadline
10 April 2019
1 June 2019
1 July 2019
Start of Conference
25 September 2019
End of Conference
27 September 2019